_            _    _        _         _
      /\ \         /\ \ /\ \     /\_\      / /\
      \_\ \       /  \ \\ \ \   / / /     / /  \
      /\__ \     / /\ \ \\ \ \_/ / /     / / /\ \__
     / /_ \ \   / / /\ \ \\ \___/ /     / / /\ \___\
    / / /\ \ \ / / /  \ \_\\ \ \_/      \ \ \ \/___/
   / / /  \/_// / /   / / / \ \ \        \ \ \
  / / /      / / /   / / /   \ \ \   _    \ \ \
 / / /      / / /___/ / /     \ \ \ /_/\__/ / /
/_/ /      / / /____\/ /       \ \_\\ \/___/ /
\_\/       \/_________/         \/_/ \_____\/
sbcl-cl-geometry 0.0.3-1.24edded
Dependencies: sbcl-iterate@1.5.3 sbcl-trees@0.11-1.7b06048
Channel: guix
Location: gnu/packages/lisp-xyz.scm (gnu packages lisp-xyz)
Home page: https://github.com/lispgames/cl-geometry/
Licenses: Expat
Synopsis: Simple two dimensional computational geometry in Common Lisp
Description:

This is a system for two dimensional computational geometry for Common Lisp.

Note: the system assumes exact rational arithmetic, so no floating point coordinates are allowed. This is not checked when creating geometric objects.

Total results: 1