_            _    _        _         _
      /\ \         /\ \ /\ \     /\_\      / /\
      \_\ \       /  \ \\ \ \   / / /     / /  \
      /\__ \     / /\ \ \\ \ \_/ / /     / / /\ \__
     / /_ \ \   / / /\ \ \\ \___/ /     / / /\ \___\
    / / /\ \ \ / / /  \ \_\\ \ \_/      \ \ \ \/___/
   / / /  \/_// / /   / / / \ \ \        \ \ \
  / / /      / / /   / / /   \ \ \   _    \ \ \
 / / /      / / /___/ / /     \ \ \ /_/\__/ / /
/_/ /      / / /____\/ /       \ \_\\ \/___/ /
\_\/       \/_________/         \/_/ \_____\/
sbcl-cepl 0.0.0-1.d1a10b6
Dependencies: sbcl-alexandria@1.4-0.009b7e5 sbcl-bordeaux-threads@0.9.3 sbcl-cffi@0.24.1-1.3397035 sbcl-cl-opengl@0.1.0-1.e2d83e0 sbcl-cl-ppcre@2.1.1 sbcl-documentation-utils@1.2.0-0.98630dd sbcl-float-features@1.0.0-2.c1f86ae sbcl-ieee-floats@20170924-1.566b51a sbcl-split-sequence@2.0.1 sbcl-varjo@0.0.0-1.9e77f30
Propagated dependencies: sbcl-quickproject@1.4.1
Channel: guix
Location: gnu/packages/lisp-xyz.scm (gnu packages lisp-xyz)
Home page: https://github.com/cbaggers/cepl
Licenses: FreeBSD
Synopsis: Development playground to work with OpenGL
Description:

CEPL (Code Evaluate Play Loop ) is a lispy and REPL-friendly Common Lisp library for working with OpenGL.

Its definition of success is making the user feel that GPU programming has always been part of the languages standard.

The usual approach to using CEPL is to start it at the beginning of your Lisp session and leave it open for the duration of your work. You can then treat the window it creates as just another output for your graphics, analogous to how *standard-output* is treated for text.

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